Merge branch 'fix/music-queue-improvements'

This commit is contained in:
Miguel da Mota 2024-03-10 19:39:01 +01:00
commit ed89386ed9
8 changed files with 86 additions and 75 deletions

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@ -1,4 +1,4 @@
pub mod info; pub mod info;
pub mod play; pub mod play;
pub mod stop;
pub mod skip; pub mod skip;
pub mod stop;

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@ -6,7 +6,7 @@ use serenity::model::application::CommandOptionType;
use crate::util::embed::Embed; use crate::util::embed::Embed;
pub async unsafe fn run(ctx: &Context, command: &CommandInteraction) -> CreateEmbed { pub async fn run(ctx: &Context, command: &CommandInteraction) -> CreateEmbed {
let username = command.user.name.as_str(); let username = command.user.name.as_str();
let options = &command.data.options; let options = &command.data.options;

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@ -3,7 +3,7 @@ use crate::util::embed::Embed;
use serenity::all::{CommandInteraction, Context}; use serenity::all::{CommandInteraction, Context};
use serenity::builder::{CreateCommand, CreateEmbed}; use serenity::builder::{CreateCommand, CreateEmbed};
pub async unsafe fn run(ctx: &Context, command: &CommandInteraction) -> CreateEmbed { pub async fn run(ctx: &Context, command: &CommandInteraction) -> CreateEmbed {
let username = command.user.name.as_str(); let username = command.user.name.as_str();
let guild_id = match &command.guild_id { let guild_id = match &command.guild_id {

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@ -3,7 +3,7 @@ mod music;
mod util; mod util;
use serenity::all::{ use serenity::all::{
CommandInteraction, CreateInteractionResponseFollowup, GuildId, OnlineStatus, VoiceState, CommandInteraction, CreateInteractionResponseFollowup, OnlineStatus, VoiceState,
}; };
use serenity::async_trait; use serenity::async_trait;
use serenity::builder::CreateEmbed; use serenity::builder::CreateEmbed;
@ -30,40 +30,11 @@ impl TypeMapKey for HttpKey {
#[macro_use] #[macro_use]
extern crate lazy_static; extern crate lazy_static;
use crate::music::music_queue::MusicQueue;
use std::collections::HashMap;
lazy_static! {
static ref HASHMAP: Mutex<HashMap<GuildId, MusicQueue>> = Mutex::new(HashMap::new());
}
pub async fn get_queue(guild_id: &GuildId) -> MusicQueue {
let mut queues = HASHMAP.lock().await;
match queues.get(&guild_id) {
Some(music_queue) => music_queue.clone(),
None => {
let q = MusicQueue {
guild_id: *guild_id,
queue: Vec::new(),
now_playing: None,
};
queues.insert(*guild_id, q.clone());
q
}
}
}
pub async fn set_queue(guild_id: &GuildId, queue: MusicQueue) {
HASHMAP.lock().await.insert(*guild_id, queue);
}
struct Handler; struct Handler;
#[async_trait] #[async_trait]
impl EventHandler for Handler { impl EventHandler for Handler {
async fn interaction_create(&self, ctx: Context, interaction: Interaction) { async fn interaction_create(&self, ctx: Context, interaction: Interaction) {
unsafe {
if let Interaction::Command(command) = interaction { if let Interaction::Command(command) = interaction {
let _ = &command.defer(&ctx.http()).await.expect("Cannot defer"); let _ = &command.defer(&ctx.http()).await.expect("Cannot defer");
@ -83,7 +54,6 @@ impl EventHandler for Handler {
} }
} }
} }
}
async fn ready(&self, ctx: Context, ready: Ready) { async fn ready(&self, ctx: Context, ready: Ready) {
println!("{} is connected!", ready.user.name); println!("{} is connected!", ready.user.name);

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@ -1,4 +1,5 @@
use crate::music::{music_manager, music_queue}; use crate::music::{music_manager, music_queue};
use serenity::all::{ChannelId, GuildId, Http}; use serenity::all::{ChannelId, GuildId, Http};
use serenity::async_trait; use serenity::async_trait;
use songbird::input::Compose; use songbird::input::Compose;
@ -18,9 +19,8 @@ impl EventHandler for TrackEndNotifier {
// TODO: Does this need to be unsafe? // TODO: Does this need to be unsafe?
if let EventContext::Track(..) = ctx { if let EventContext::Track(..) = ctx {
println!("The track ended!"); println!("The track ended!");
let music_queue = crate::get_queue(&self.guild_id).await;
let q = &music_queue.queue; if music_queue::is_empty(&self.guild_id).await {
if q.is_empty() {
// No more songs in queue, exit the vc // No more songs in queue, exit the vc
let stopped = match music_manager::leave(&self.cmdctx, &self.guild_id).await { let stopped = match music_manager::leave(&self.cmdctx, &self.guild_id).await {
Ok(stopped) => stopped, Ok(stopped) => stopped,
@ -37,12 +37,13 @@ impl EventHandler for TrackEndNotifier {
} }
return None; return None;
} }
let head = music_queue::get_head(&self.guild_id).await; let mut head = match music_queue::get_head(&self.guild_id).await {
if head.is_none() { Some(head) => head,
println!("Cannot get head of queue"); None => {
println!("Cannot get head of queue: {:?}", e);
return None; return None;
} }
let mut head = head.unwrap(); };
println!("Now playing: {}", head.aux_metadata().await.unwrap().title.unwrap()); println!("Now playing: {}", head.aux_metadata().await.unwrap().title.unwrap());
music_manager::play_song(&self.cmdctx, &self.guild_id, &head).await; music_manager::play_song(&self.cmdctx, &self.guild_id, &head).await;
} }

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@ -1,7 +1,41 @@
use serenity::all::GuildId; use serenity::all::GuildId;
use songbird::input::YoutubeDl; use songbird::input::YoutubeDl;
use tokio::sync::{Mutex, MutexGuard};
#[derive(Debug, Clone)] use std::collections::HashMap;
use std::sync::Arc;
type MusicQueueItem = Arc<Mutex<MusicQueue>>;
lazy_static! {
static ref HASHMAP: Mutex<HashMap<GuildId, MusicQueueItem>> = Mutex::new(HashMap::new());
}
async fn get_music_queue(guild_id: &GuildId) -> MusicQueueItem {
let mut queues = HASHMAP.lock().await;
queues
.entry(*guild_id)
.or_insert(Arc::new(Mutex::new(MusicQueue {
guild_id: *guild_id,
queue: Vec::new(),
now_playing: None,
})))
.clone()
}
pub async fn with_music_queue<F, T>(guild_id: &GuildId, f: F) -> T
where
F: FnOnce(&mut MusicQueue) -> T,
T: Send,
{
let queue = get_music_queue(guild_id).await;
let mut queue = queue.lock().await;
f(&mut *queue)
}
#[derive(Debug)]
pub struct MusicQueue { pub struct MusicQueue {
// God this sucks. This needs to be reprogrammed properly. // God this sucks. This needs to be reprogrammed properly.
pub guild_id: GuildId, pub guild_id: GuildId,
@ -10,35 +44,44 @@ pub struct MusicQueue {
} }
pub async fn delete_queue(guild_id: &GuildId) { pub async fn delete_queue(guild_id: &GuildId) {
let mut queue = crate::get_queue(guild_id).await; with_music_queue(guild_id, |queue| {
queue.now_playing = None; queue.now_playing = None;
queue.queue = Vec::new(); queue.queue.clear();
crate::set_queue(guild_id, queue).await; })
.await;
} }
pub async fn add_to_queue(guild_id: &GuildId, input: YoutubeDl) { pub async fn add_to_queue(guild_id: &GuildId, input: YoutubeDl) {
let mut queue = crate::get_queue(guild_id).await; with_music_queue(guild_id, |queue| {
queue.queue.push(input); queue.queue.push(input);
crate::set_queue(guild_id, queue).await; })
.await;
} }
pub async fn get_head(guild_id: &GuildId) -> Option<YoutubeDl> { pub async fn get_head(guild_id: &GuildId) -> Option<YoutubeDl> {
let mut music_queue = crate::get_queue(guild_id).await; with_music_queue(guild_id, |queue| {
if music_queue.queue.is_empty() { if queue.queue.is_empty() {
return None; None
} else {
Some(queue.queue.remove(0))
} }
let result = music_queue.queue.remove(0); })
crate::set_queue(guild_id, music_queue).await; .await
Some(result)
} }
pub async fn set_now_playing(guild_id: &GuildId, now_playing: Option<YoutubeDl>) { pub async fn set_now_playing(guild_id: &GuildId, now_playing: Option<YoutubeDl>) {
let mut queue = crate::get_queue(guild_id).await; let queue = get_music_queue(guild_id).await;
let mut queue = queue.lock().await;
queue.now_playing = now_playing; queue.now_playing = now_playing;
crate::set_queue(guild_id, queue).await;
} }
pub async fn get_now_playing(guild_id: &GuildId) -> Option<YoutubeDl> { pub async fn get_now_playing(guild_id: &GuildId) -> Option<YoutubeDl> {
let queue = crate::get_queue(guild_id).await; let queue = get_queue(guild_id).await;
queue.now_playing
queue.now_playing.to_owned()
}
pub async fn is_empty(guild_id: &GuildId) -> bool {
with_music_queue(guild_id, |queue| queue.queue.is_empty()).await
} }

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@ -12,6 +12,7 @@ pub fn request_guild(ctx: &Context, guild_id: &GuildId) -> Guild {
} }
/// Request a guild by id, get it from Discord, not from cache, this is a partial guild /// Request a guild by id, get it from Discord, not from cache, this is a partial guild
#[allow(dead_code)]
pub async fn request_partial_guild(ctx: &Context, guild_id: &GuildId) -> PartialGuild { pub async fn request_partial_guild(ctx: &Context, guild_id: &GuildId) -> PartialGuild {
match ctx.http.get_guild(*guild_id).await { match ctx.http.get_guild(*guild_id).await {
Ok(guild) => guild, Ok(guild) => guild,
@ -32,16 +33,12 @@ pub async fn get_vc_id(ctx: &Context, guild_id: &GuildId, user_id: &UserId) -> O
/// Check if the bot is connected to a voice channel /// Check if the bot is connected to a voice channel
pub async fn is_self_connected_to_vc(ctx: &Context, guild_id: &GuildId) -> bool { pub async fn is_self_connected_to_vc(ctx: &Context, guild_id: &GuildId) -> bool {
let channel_id = get_self_vc_id(ctx, guild_id); get_self_vc_id(ctx, guild_id).await.is_some()
channel_id.await.is_some()
} }
/// Check if a user is connected to a voice channel /// Check if a user is connected to a voice channel
pub async fn is_user_connected_to_vc(ctx: &Context, guild_id: &GuildId, user_id: &UserId) -> bool { pub async fn is_user_connected_to_vc(ctx: &Context, guild_id: &GuildId, user_id: &UserId) -> bool {
let channel_id = get_vc_id(ctx, guild_id, user_id).await; get_vc_id(ctx, guild_id, user_id).await.is_some()
channel_id.is_some()
} }
/// Get the voice channel id of the bot /// Get the voice channel id of the bot