epr24pr42-ojanssen2/src/Entities/Entity.cpp

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#include "Entity.h"
namespace game {
Entity::Entity(PositionVector starting_position, char display_character): pos(starting_position), display_character(display_character){}
bool Entity::is_at_position(const PositionVector& position) const {
return this->pos.eq(position);
}
void move(const Maze& maze, const PositionVector& player_position);
}