diff --git a/.idea/.gitignore b/.idea/.gitignore deleted file mode 100644 index 13566b8..0000000 --- a/.idea/.gitignore +++ /dev/null @@ -1,8 +0,0 @@ -# Default ignored files -/shelf/ -/workspace.xml -# Editor-based HTTP Client requests -/httpRequests/ -# Datasource local storage ignored files -/dataSources/ -/dataSources.local.xml diff --git a/Entities/Entity.cpp b/Entity.cpp similarity index 98% rename from Entities/Entity.cpp rename to Entity.cpp index f9cb67a..68c45a9 100644 --- a/Entities/Entity.cpp +++ b/Entity.cpp @@ -1,5 +1,5 @@ -#include "Entity.h" -#include "../Environment/Maze.h" +#include "Entities/Entity.h" +#include "Maze.h" namespace game { Entity::Entity(const Vector2d starting_position, const char display_character): pos(starting_position), display_character(display_character), move_left(true){} diff --git a/Entities/Entity.h b/Entity.h similarity index 98% rename from Entities/Entity.h rename to Entity.h index 157fdcd..04222e6 100644 --- a/Entities/Entity.h +++ b/Entity.h @@ -1,4 +1,4 @@ -#include "../Util/Vector2d.h" +#include "Vector2d.h" #ifndef ENTITY_H #define ENTITY_H diff --git a/Environment/Game.cpp b/Game.cpp similarity index 96% rename from Environment/Game.cpp rename to Game.cpp index bb61e71..b28def1 100644 --- a/Environment/Game.cpp +++ b/Game.cpp @@ -1,8 +1,8 @@ -#include "Game.h" -#include "Maze.h" -#include "../Exceptions/MovementNotPossible.h" +#include "Environment/Game.h" +#include "Environment/Maze.h" +#include "MovementNotPossible.h" #include "../Exceptions/UnkownAction.h" -#include "../Util/Vector2d.h" +#include "Vector2d.h" using game::Player; using game::Maze; diff --git a/Environment/Game.h b/Game.h similarity index 91% rename from Environment/Game.h rename to Game.h index a0b3e4c..399c43b 100644 --- a/Environment/Game.h +++ b/Game.h @@ -1,7 +1,7 @@ -#include "Maze.h" -#include "../Entities/Player.h" -#include "../Util/GameState.h" -#include "../Entities/Entity.h" +#include "Environment/Maze.h" +#include "Player.h" +#include "GameState.h" +#include "Entity.h" #ifndef GAME_H #define GAME_H diff --git a/Util/GameState.h b/GameState.h similarity index 100% rename from Util/GameState.h rename to GameState.h diff --git a/Exceptions/MalformedMaze.h b/MalformedMaze.h similarity index 92% rename from Exceptions/MalformedMaze.h rename to MalformedMaze.h index c31c453..d75a2ac 100644 --- a/Exceptions/MalformedMaze.h +++ b/MalformedMaze.h @@ -1,4 +1,4 @@ -#include "../std_lib_inc.h" +#include "std_lib_inc.h" #ifndef MALFORMEDMAZE_H #define MALFORMEDMAZE_H diff --git a/Environment/Maze.cpp b/Maze.cpp similarity index 97% rename from Environment/Maze.cpp rename to Maze.cpp index b341572..f03b2d4 100644 --- a/Environment/Maze.cpp +++ b/Maze.cpp @@ -1,7 +1,7 @@ -#include "Maze.h" -#include "../Entities/Entity.h" -#include "../Entities/Player.h" -#include "../Exceptions/MalformedMaze.h" +#include "Environment/Maze.h" +#include "Entity.h" +#include "Entities/Player.h" +#include "MalformedMaze.h" using game_exceptions::MalformedMaze; namespace game { diff --git a/Environment/Maze.h b/Maze.h similarity index 98% rename from Environment/Maze.h rename to Maze.h index a51f934..e5c4151 100644 --- a/Environment/Maze.h +++ b/Maze.h @@ -1,8 +1,8 @@ #ifndef MAZE_H #define MAZE_H -#include "../Util/Vector2d.h" -#include "../std_lib_inc.h" +#include "Vector2d.h" +#include "std_lib_inc.h" namespace game { class Player; diff --git a/Exceptions/MovementNotPossible.h b/MovementNotPossible.h similarity index 92% rename from Exceptions/MovementNotPossible.h rename to MovementNotPossible.h index 2eff7ff..3c7f34b 100644 --- a/Exceptions/MovementNotPossible.h +++ b/MovementNotPossible.h @@ -1,4 +1,4 @@ -#include "../std_lib_inc.h" +#include "std_lib_inc.h" #ifndef MOVEMENTNOTPOSSIBLE_H #define MOVEMENTNOTPOSSIBLE_H diff --git a/Entities/Player.cpp b/Player.cpp similarity index 95% rename from Entities/Player.cpp rename to Player.cpp index c03b22a..fe98ec0 100644 --- a/Entities/Player.cpp +++ b/Player.cpp @@ -1,8 +1,8 @@ -#include "Player.h" +#include "Entities/Player.h" #include "../Environment/Maze.h" -#include "../Exceptions/MovementNotPossible.h" -#include "../Util/GameState.h" -#include "../Environment/Game.h" +#include "MovementNotPossible.h" +#include "GameState.h" +#include "Game.h" using game::GameState; using game::Game; diff --git a/Entities/Player.h b/Player.h similarity index 98% rename from Entities/Player.h rename to Player.h index 78f1fb9..5e1a6be 100644 --- a/Entities/Player.h +++ b/Player.h @@ -1,5 +1,5 @@ #include "../Util/Vector2d.h" -#include "../Util/GameState.h" +#include "GameState.h" #ifndef PLAYER_H #define PLAYER_H diff --git a/Exceptions/UnkownAction.h b/UnkownAction.h similarity index 92% rename from Exceptions/UnkownAction.h rename to UnkownAction.h index 216f9e7..d9ac740 100644 --- a/Exceptions/UnkownAction.h +++ b/UnkownAction.h @@ -1,4 +1,4 @@ -#include "../std_lib_inc.h" +#include "std_lib_inc.h" #ifndef UNKOWNACTION_H #define UNKOWNACTION_H diff --git a/Util/Vector2d.cpp b/Vector2d.cpp similarity index 97% rename from Util/Vector2d.cpp rename to Vector2d.cpp index 51db2d9..b7ed43a 100644 --- a/Util/Vector2d.cpp +++ b/Vector2d.cpp @@ -1,4 +1,4 @@ -#include "Vector2d.h" +#include "Util/Vector2d.h" namespace game { diff --git a/Util/Vector2d.h b/Vector2d.h similarity index 100% rename from Util/Vector2d.h rename to Vector2d.h diff --git a/main.cpp b/main.cpp index d3191c1..9f65dd8 100644 --- a/main.cpp +++ b/main.cpp @@ -1,7 +1,7 @@ #include "Environment/Maze.h" -#include "Environment/Game.h" -#include "Exceptions/MalformedMaze.h" -#include "Util/GameState.h" +#include "Game.h" +#include "MalformedMaze.h" +#include "GameState.h" using game::Maze; using game::Game;