forked from University/epr24pr42-ojanssen2
main #1
8 changed files with 12 additions and 12 deletions
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@ -1,4 +1,4 @@
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#include "Entities/Entity.h"
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#include "Entity.h"
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#include "Maze.h"
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namespace game {
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6
Game.cpp
6
Game.cpp
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#include "Environment/Game.h"
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#include "Environment/Maze.h"
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#include "Game.h"
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#include "Maze.h"
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#include "MovementNotPossible.h"
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#include "../Exceptions/UnkownAction.h"
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#include "UnkownAction.h"
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#include "Vector2d.h"
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using game::Player;
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2
Game.h
2
Game.h
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#include "Environment/Maze.h"
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#include "Maze.h"
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#include "Player.h"
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#include "GameState.h"
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#include "Entity.h"
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4
Maze.cpp
4
Maze.cpp
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#include "Environment/Maze.h"
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#include "Maze.h"
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#include "Entity.h"
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#include "Entities/Player.h"
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#include "Player.h"
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#include "MalformedMaze.h"
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using game_exceptions::MalformedMaze;
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@ -1,5 +1,5 @@
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#include "Entities/Player.h"
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#include "../Environment/Maze.h"
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#include "Player.h"
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#include "Maze.h"
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#include "MovementNotPossible.h"
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#include "GameState.h"
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#include "Game.h"
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2
Player.h
2
Player.h
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#include "../Util/Vector2d.h"
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#include "Vector2d.h"
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#include "GameState.h"
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#ifndef PLAYER_H
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@ -1,4 +1,4 @@
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#include "Util/Vector2d.h"
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#include "Vector2d.h"
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namespace game
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{
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2
main.cpp
2
main.cpp
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@ -1,4 +1,4 @@
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#include "Environment/Maze.h"
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#include "Maze.h"
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#include "Game.h"
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#include "MalformedMaze.h"
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#include "GameState.h"
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