2023-01-13 15:13:56 +00:00
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#pragma once
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#include <iostream>
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2023-01-14 13:47:30 +00:00
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#include <unistd.h>
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2023-01-13 15:13:56 +00:00
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#define UNUSED [[maybe_unused]]
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#define LOG(x) std::cout << x << '\n'
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2023-01-14 13:47:30 +00:00
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#define ASSERT(x, log) \
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if (!(x)) \
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{ \
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LOG(log << "\n[Exiting due to assert failed]"); \
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exit(-1); \
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}
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2023-01-13 15:13:56 +00:00
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// Flag helper macros
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#define BIT(x) (1 << (x))
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template<typename Enum, typename std::enable_if_t<std::is_enum_v<Enum>, bool> = true>
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using EnumType = std::underlying_type_t<Enum>;
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// Based on https://stackoverflow.com/questions/1448396/how-to-use-enums-as-flags-in-c
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// (Answer https://stackoverflow.com/a/23152590): Licensed under CC BY-SA 3.0
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#define DEFINE_ENUM_FLAGS(T) \
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inline T operator~(T a) \
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{ \
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return (T) ~(EnumType<T>)a; \
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} \
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inline T operator|(T a, T b) \
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{ \
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return (T)((EnumType<T>)a | (EnumType<T>)b); \
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} \
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inline T operator&(T a, T b) \
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{ \
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return (T)((EnumType<T>)a & (EnumType<T>)b); \
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} \
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inline T operator^(T a, T b) \
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{ \
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return (T)((EnumType<T>)a ^ (EnumType<T>)b); \
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} \
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inline T& operator|=(T& a, T b) \
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{ \
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return (T&)((EnumType<T>&)a |= (EnumType<T>)b); \
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} \
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inline T& operator&=(T& a, T b) \
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{ \
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return (T&)((EnumType<T>&)a &= (EnumType<T>)b); \
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} \
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inline T& operator^=(T& a, T b) \
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{ \
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return (T&)((EnumType<T>&)a ^= (EnumType<T>)b); \
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}
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#define FLAG_CHECK(val, check) ((int)(val & (check)) == (int)check)
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namespace Utils
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{
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inline std::string ToStringPrecision(double x, const char* fmt)
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{
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char buf[128];
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snprintf(buf, sizeof(buf), fmt, x);
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return buf;
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}
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}
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2023-01-14 22:18:34 +00:00
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struct Process
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{
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pid_t pid;
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};
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template<typename... Args>
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inline Process OpenProcess(Args... args)
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{
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pid_t child = fork();
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ASSERT(child != -1, "fork error");
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if (child == 0)
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{
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// Child
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execl(args...);
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exit(0);
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}
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else
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{
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return {child};
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}
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}
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2023-01-28 14:07:07 +00:00
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// Plugins
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#include "Window.h"
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#define DL_VERSION 1
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#define DEFINE_PLUGIN(fun) \
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extern "C" int32_t Plugin_GetVersion() \
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{ \
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return DL_VERSION; \
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}; \
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extern "C" void Plugin_InvokeCreateFun(void* window, int32_t monitor) \
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{ \
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fun(*(Window*)window, monitor); \
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}
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