mirror of
https://github.com/scorpion-26/gBar.git
synced 2024-11-24 12:12:09 +00:00
Widget: Add immediate timer dispatch
gLib will not immediately run the callback after the timeout has been added. This caused everything to be a few ms late. Now the timeout will trigger early by default.
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parent
7c7c58f384
commit
3473da36f4
2 changed files with 24 additions and 11 deletions
14
src/Bar.cpp
14
src/Bar.cpp
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@ -234,6 +234,11 @@ namespace Bar
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box->SetSpacing({8, false});
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box->SetHorizontalTransform({-1, false, Alignment::Right});
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{
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auto icon = Widget::Create<Text>();
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icon->SetClass("audio-icon");
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icon->SetText("墳");
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DynCtx::audioIcon = icon.get();
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auto slider = Widget::Create<Slider>();
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slider->SetOrientation(Orientation::Horizontal);
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slider->SetHorizontalTransform({100, true, Alignment::Fill});
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@ -243,11 +248,6 @@ namespace Bar
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slider->OnValueChange(DynCtx::OnChangeVolume);
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slider->SetRange({0, 1, 0.01});
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auto icon = Widget::Create<Text>();
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icon->SetClass("audio-icon");
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icon->SetText("墳");
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DynCtx::audioIcon = icon.get();
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box->AddChild(std::move(slider));
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box->AddChild(std::move(icon));
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}
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@ -260,7 +260,6 @@ namespace Bar
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{
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auto box = Widget::Create<Box>();
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box->SetSpacing({0, false});
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box->AddTimer<Box>(DynCtx::UpdateBluetooth, DynCtx::updateTime);
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{
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auto devText = Widget::Create<Text>();
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DynCtx::btDevText = devText.get();
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@ -273,6 +272,7 @@ namespace Bar
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box->AddChild(std::move(devText));
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box->AddChild(std::move(iconText));
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}
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box->AddTimer<Box>(DynCtx::UpdateBluetooth, DynCtx::updateTime);
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parent.AddChild(std::move(box));
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}
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@ -424,10 +424,10 @@ namespace Bar
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#endif
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auto time = Widget::Create<Text>();
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time->AddTimer<Text>(DynCtx::UpdateTime, 1000);
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time->SetHorizontalTransform({-1, true, Alignment::Center});
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time->SetClass("time-text");
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time->SetText("Uninitialized");
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time->AddTimer<Text>(DynCtx::UpdateTime, 1000);
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auto right = Widget::Create<Box>();
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right->SetClass("right");
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15
src/Widget.h
15
src/Widget.h
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@ -58,6 +58,12 @@ struct SliderRange
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double min, max, step;
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};
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enum class TimerDispatchBehaviour
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{
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ImmediateDispatch, // Call immediately after adding the timeout, then every x ms
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LateDispatch // Call for the first time after x ms.
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};
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enum class TimerResult
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{
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Ok,
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@ -98,7 +104,7 @@ public:
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std::vector<std::unique_ptr<Widget>>& GetWidgets() { return m_Childs; }
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template<typename TWidget>
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void AddTimer(TimerCallback<TWidget>&& callback, uint32_t timeoutMS)
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void AddTimer(TimerCallback<TWidget>&& callback, uint32_t timeoutMS, TimerDispatchBehaviour dispatch = TimerDispatchBehaviour::ImmediateDispatch)
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{
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struct TimerPayload
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{
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@ -119,6 +125,13 @@ public:
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}
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return true;
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};
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if (dispatch == TimerDispatchBehaviour::ImmediateDispatch)
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{
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if (fn(payload) == false)
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{
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return;
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}
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}
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g_timeout_add(timeoutMS, +fn, payload);
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}
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