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SNI: Use our object path for ItemPropertyChanged
ItemPropertyChanged is called multiple times per actual icon change. senderName is the same, objectPath is the same, but our registered name for the callback differs. We can't use the provided name for item searching, since that *can* differ from the one we registered with (Looking at you, Discord. Discord registers with org.kde.StatusNotifierItem-*, but calls back with :*.*) Since then the object path will sometimes be wrong for the name, we just use the one from the icon we originally registered with. This causes multiple icons to reload though Potential fix for https://github.com/scorpion-26/gBar/issues/26
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1 changed files with 7 additions and 3 deletions
10
src/SNI.cpp
10
src/SNI.cpp
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@ -279,16 +279,20 @@ namespace SNI
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}
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}
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static void ItemPropertyChanged(GDBusConnection*, const char*, const char* object, const char*, const char*, GVariant*, void* name)
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static void ItemPropertyChanged(GDBusConnection*, const char* senderName, const char* object, const char*, const char*, GVariant*, void* name)
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{
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std::string nameStr = (const char*)name;
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LOG("SNI: Reloading " << (const char*)name << " " << object);
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LOG("SNI: Reloading " << (const char*)name << " " << object << " (Sender: " << senderName << ")");
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// We don't care about *what* changed, just remove and reload
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auto it = std::find_if(items.begin(), items.end(),
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[&](const Item& item)
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{
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return item.name == nameStr;
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});
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// We can't trust the object path given to us, since ItemPropertyChanged is called multiple times with the same name, but with different
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// object paths.
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std::string itemObjectPath = it->object;
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LOG("SNI: Actual object path: " << itemObjectPath)
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if (it != items.end())
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{
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items.erase(it);
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@ -297,7 +301,7 @@ namespace SNI
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{
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LOG("SNI: Coudn't remove item " << nameStr << " when reloading");
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}
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clientsToQuery[nameStr] = {nameStr, std::string(object)};
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clientsToQuery[nameStr] = {nameStr, itemObjectPath};
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}
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static TimerResult UpdateWidgets(Box&)
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