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Process audio slider events asynchronously
This commit avoids piling up events if events are queued quicker, than gBar can handle, causing severe slowdowns. Instead, the requests are handled in a worker thread and excess events are discarded. Fixes: https://github.com/scorpion-26/gBar/issues/86
This commit is contained in:
parent
0f943405d3
commit
6dd1ee6783
2 changed files with 85 additions and 4 deletions
38
src/Bar.cpp
38
src/Bar.cpp
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@ -288,14 +288,30 @@ namespace Bar
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Widget* micSlider;
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Widget* micSlider;
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Button* audioIcon;
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Button* audioIcon;
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Button* micIcon;
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Button* micIcon;
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static AsyncAtomicContext<double> sinkAsyncContext;
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void OnChangeVolumeSink(Slider&, double value)
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void OnChangeVolumeSink(Slider&, double value)
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{
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{
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System::SetVolumeSink(value);
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// Process async and atomically, so the event handler isn't filled up
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ExecuteAsyncAtomically(
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sinkAsyncContext,
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[](double volume)
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{
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System::SetVolumeSink(volume);
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},
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value);
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}
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}
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static AsyncAtomicContext<double> sourceAsyncContext;
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void OnChangeVolumeSource(Slider&, double value)
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void OnChangeVolumeSource(Slider&, double value)
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{
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{
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System::SetVolumeSource(value);
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ExecuteAsyncAtomically(
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sourceAsyncContext,
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[](double volume)
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{
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System::SetVolumeSource(volume);
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},
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value);
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}
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}
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// For text
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// For text
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@ -304,7 +320,14 @@ namespace Bar
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{
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{
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audioVolume += delta;
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audioVolume += delta;
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audioVolume = std::clamp(audioVolume, 0.0, 1.0);
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audioVolume = std::clamp(audioVolume, 0.0, 1.0);
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System::SetVolumeSink(audioVolume);
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// Process async and atomically, so the event handler isn't filled up
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ExecuteAsyncAtomically(
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sinkAsyncContext,
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[](double volume)
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{
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System::SetVolumeSink(volume);
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},
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audioVolume);
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}
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}
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double micVolume = 0;
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double micVolume = 0;
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@ -312,7 +335,14 @@ namespace Bar
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{
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{
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micVolume += delta;
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micVolume += delta;
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micVolume = std::clamp(micVolume, 0.0, 1.0);
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micVolume = std::clamp(micVolume, 0.0, 1.0);
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System::SetVolumeSource(micVolume);
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// Process async and atomically, so the event handler isn't filled up
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ExecuteAsyncAtomically(
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sourceAsyncContext,
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[](double volume)
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{
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System::SetVolumeSource(volume);
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},
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micVolume);
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}
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}
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void OnToggleSink(Button& button)
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void OnToggleSink(Button& button)
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51
src/Common.h
51
src/Common.h
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@ -1,11 +1,15 @@
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#pragma once
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#pragma once
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#include <atomic>
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#include <iostream>
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#include <iostream>
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#include <optional>
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#include <thread>
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#include <unistd.h>
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#include <unistd.h>
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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#include <filesystem>
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#include <filesystem>
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#include <map>
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#include <map>
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#include <mutex>
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#include "Log.h"
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#include "Log.h"
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@ -186,6 +190,53 @@ inline Process OpenProcess(const std::string& command)
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}
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}
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}
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}
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template<typename Data>
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struct AsyncAtomicContext
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{
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std::atomic<bool> running = false;
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std::mutex queueLock;
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std::optional<Data> queue;
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};
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// Executes the callback function asynchronously, but only one at a time.
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// Multiple requests at once are stored in a FIFO of size 1.
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// The context should point to a static reference.
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template<typename Data, typename Callback>
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inline void ExecuteAsyncAtomically(AsyncAtomicContext<Data>& context, const Callback& callback, const Data& data)
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{
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// Update the queue
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context.queueLock.lock();
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context.queue = data;
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context.queueLock.unlock();
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if (!context.running)
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{
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// Launch the thread
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context.running = true;
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std::thread(
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[&, callback]()
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{
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while (true)
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{
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context.queueLock.lock();
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if (!context.queue.has_value())
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{
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context.queueLock.unlock();
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break;
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}
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Data data = std::move(*context.queue);
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context.queue = {};
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context.queueLock.unlock();
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// Execute
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callback(std::move(data));
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}
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context.running = false;
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})
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.detach();
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}
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}
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// Plugins
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// Plugins
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#include "Window.h"
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#include "Window.h"
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#define DL_VERSION 1
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#define DL_VERSION 1
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