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Switch audio loop to late dispatch
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parent
3c6850b530
commit
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1 changed files with 2 additions and 2 deletions
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@ -87,6 +87,8 @@ namespace AudioFlyin
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mainWidget->SetSpacing({8, false});
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mainWidget->SetSpacing({8, false});
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mainWidget->SetVerticalTransform({16, true, Alignment::Fill});
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mainWidget->SetVerticalTransform({16, true, Alignment::Fill});
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mainWidget->SetClass("bar");
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mainWidget->SetClass("bar");
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// We update the margin in the timer, so we need late dispatch.
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mainWidget->AddTimer<Box>(DynCtx::Main, 1, TimerDispatchBehaviour::LateDispatch);
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auto padding = Widget::Create<Box>();
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auto padding = Widget::Create<Box>();
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padding->SetHorizontalTransform({8, true, Alignment::Fill});
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padding->SetHorizontalTransform({8, true, Alignment::Fill});
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@ -97,8 +99,6 @@ namespace AudioFlyin
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padding = Widget::Create<Box>();
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padding = Widget::Create<Box>();
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mainWidget->AddChild(std::move(padding));
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mainWidget->AddChild(std::move(padding));
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mainWidget->AddTimer<Box>(DynCtx::Main, 1);
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window = Window(std::move(mainWidget), monitor);
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window = Window(std::move(mainWidget), monitor);
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window.SetExclusive(false);
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window.SetExclusive(false);
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window.SetAnchor(Anchor::Bottom);
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window.SetAnchor(Anchor::Bottom);
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