#pragma once #include "Config.h" #include "Log.h" #include #include #include #include #include enum class Alignment { Fill, Center, Left, Right, }; struct Transform { int size = -1; bool expand = true; Alignment alignment = Alignment::Fill; // Left/Top int marginBefore = 0; // Right/Bottom int marginAfter = 0; }; enum class Orientation { Vertical, Horizontal }; struct Spacing { uint32_t free = 0; bool evenly = false; }; enum class TransitionType { Fade, SlideLeft, SlideRight, SlideUp, SlideDown }; struct Transition { TransitionType type; uint32_t durationMS; }; struct Quad { double x, y, size; }; struct SensorStyle { double start = -90; // 0 = leftmost; -90 = topmost double strokeWidth = 4; }; struct Range { double min, max; }; struct SliderRange { double min, max; double step; }; enum class TimerDispatchBehaviour { ImmediateDispatch, // Call immediately after adding the timeout, then every x ms LateDispatch // Call for the first time after x ms. }; enum class TimerResult { Ok, Delete }; enum class ScrollDirection { Up, Down }; template using Callback = std::function; template using TimerCallback = std::function; class Widget { public: Widget() = default; virtual ~Widget(); template static std::unique_ptr Create() { return std::make_unique(); } static void CreateAndAddWidget(Widget* widget, GtkWidget* parentWidget); void SetClass(const std::string& cssClass); void AddClass(const std::string& cssClass); void RemoveClass(const std::string& cssClass); void SetVerticalTransform(const Transform& transform); void SetHorizontalTransform(const Transform& transform); void SetTooltip(const std::string& tooltip); virtual void Create() = 0; void AddChild(std::unique_ptr&& widget); void RemoveChild(size_t idx); void RemoveChild(Widget* widget); std::vector>& GetWidgets() { return m_Childs; } template void AddTimer(TimerCallback&& callback, uint32_t timeoutMS, TimerDispatchBehaviour dispatch = TimerDispatchBehaviour::ImmediateDispatch) { struct TimerPayload { TimerCallback timeoutFn; Widget* thisWidget; }; TimerPayload* payload = new TimerPayload(); payload->thisWidget = this; payload->timeoutFn = std::move(callback); auto fn = [](void* data) -> int { TimerPayload* payload = (TimerPayload*)data; TimerResult result = payload->timeoutFn(*(TWidget*)payload->thisWidget); if (result == TimerResult::Delete) { delete payload; return false; } return true; }; if (dispatch == TimerDispatchBehaviour::ImmediateDispatch) { if (fn(payload) == false) { return; } } g_timeout_add(timeoutMS, +fn, payload); } GtkWidget* Get() { return m_Widget; }; const std::vector>& GetChilds() const { return m_Childs; }; void SetVisible(bool visible); void SetOnCreate(Callback&& onCreate) { m_OnCreate = onCreate; } protected: void PropagateToParent(GdkEvent* event); void ApplyPropertiesToWidget(); GtkWidget* m_Widget = nullptr; std::vector> m_Childs; std::string m_CssClass; std::string m_Tooltip; Transform m_HorizontalTransform; // X Transform m_VerticalTransform; // Y Callback m_OnCreate; }; class Box : public Widget { public: Box() = default; virtual ~Box() = default; void SetOrientation(Orientation orientation); void SetSpacing(Spacing spacing); virtual void Create() override; private: Orientation m_Orientation = Orientation::Horizontal; Spacing m_Spacing; }; class CenterBox : public Widget { public: void SetOrientation(Orientation orientation); virtual void Create() override; private: Orientation m_Orientation = Orientation::Horizontal; }; class EventBox : public Widget { public: void SetHoverFn(std::function&& fn); void SetScrollFn(std::function&& fn); virtual void Create() override; private: // If two hover events are sent, it needs also two close events for a close. // Somehow not doing that causes an issue. int32_t m_DiffHoverEvents = 0; std::function m_HoverFn; std::function m_ScrollFn; }; class CairoArea : public Widget { public: virtual void Create() override; protected: virtual void Draw(cairo_t* cr) = 0; Quad GetQuad(); }; class Sensor : public CairoArea { public: // Goes from 0-1 void SetValue(double val); void SetStyle(SensorStyle style); private: void Draw(cairo_t* cr) override; double m_Val; SensorStyle m_Style{}; }; class NetworkSensor : public CairoArea { public: virtual void Create() override; void SetLimitUp(Range limit) { limitUp = limit; }; void SetLimitDown(Range limit) { limitDown = limit; }; void SetUp(double val); void SetDown(double val); void SetAngle(double angle) { m_Angle = angle; }; private: void Draw(cairo_t* cr) override; // These are in percent double up, down; Range limitUp; Range limitDown; double m_Angle; // What I do here is a little bit gross, but I need a working style context // Just manually creating a style context doesn't work for me. std::unique_ptr contextUp; std::unique_ptr contextDown; }; class Texture : public CairoArea { public: Texture() = default; virtual ~Texture(); // Non-Owning, ARGB32 void SetBuf(size_t width, size_t height, uint8_t* buf); void ForceHeight(size_t height) { m_ForcedHeight = height; }; void AddPaddingTop(int32_t topPadding) { m_Padding = topPadding; }; void SetAngle(double angle) { m_Angle = angle; } private: void Draw(cairo_t* cr) override; size_t m_Width; size_t m_Height; size_t m_ForcedHeight = 0; double m_Angle; int32_t m_Padding = 0; GBytes* m_Bytes; GdkPixbuf* m_Pixbuf; }; class Revealer : public Widget { public: void SetTransition(Transition transition); void SetRevealed(bool revealed); virtual void Create() override; private: Transition m_Transition; }; class Text : public Widget { public: Text() = default; virtual ~Text() = default; void SetText(const std::string& text); void SetAngle(double angle); virtual void Create() override; private: std::string m_Text; double m_Angle; }; class Button : public Widget { public: Button() = default; virtual ~Button() = default; void SetText(const std::string& text); void SetAngle(double angle); virtual void Create() override; void OnClick(Callback