chore: added more comments

This commit is contained in:
moonleay 2024-12-02 15:02:19 +01:00
parent e875eba6dc
commit d5b9ca8a7e
Signed by: moonleay
GPG key ID: 82667543CCD715FB

View file

@ -29,53 +29,72 @@ void render_play_field(int pos_x, int pos_y);
int main()
{
// Current player position (y, x)
// Player (y, x)
int pos_x = 0;
int pos_y = 4;
// Create input variable
char input;
// Run the game
while (true)
{
// Render the playfield
render_play_field(pos_x, pos_y);
// Get input
cin >> input;
// Vaildate input
if (!cin)
{
cout << "Diese Eingabe kenne ich nicht. Gib 'h' ein, um eine Hilfe zu erhalten.\n";
continue;
}
// Check what action to perform based on input
switch (input)
{
case 'w':
// Check if it is possible to move player to target pos
if (!can_move_player(pos_x, pos_y, 0, -1))
continue;
// Actually move player
--pos_y;
break;
case 'a':
// Check if it is possible to move player to target pos
if (!can_move_player(pos_x, pos_y, -1, 0))
continue;
// Actually move player
--pos_x;
break;
case 's':
// Check if it is possible to move player to target pos
if (!can_move_player(pos_x, pos_y, 0, 1))
continue;
// Actually move player
++pos_y;
break;
case 'd':
// Check if it is possible to move player to target pos
if (!can_move_player(pos_x, pos_y, 1, 0))
continue;
// Actually move player
++pos_x;
break;
case 'h':
// Print help text to console
cout << "Gebe 'w', 'a', 's', oder 'd' ein zum bewegen. Gebe 'h' ein um diesen Text anzuzeigen\n";
continue;
default:
// Target action not recognized. Print 'error' message to screen
cout << "Diese Eingabe kenne ich nicht. Gib 'h' ein, um eine Hilfe zu erhalten.\n";
continue;
}
// Check if the goal has been reached yet
if (play_field[pos_y][pos_x] == 'Z')
{
// Goal reached! Lets celebrate!
cout << "Ziel erreicht! Herzlichen Glueckwunsch!\n";
break;
}
@ -86,35 +105,37 @@ int main()
bool can_move_player(const int pos_x, const int pos_y, const int move_x, const int move_y)
{
// Calculate the position we want to be at
const int target_x = pos_x + move_x;
const int target_y = pos_y + move_y;
// Check if the position can be moved to
const bool result = is_pos_free(target_x, target_y);
if (!result)
if (!result) // Complain if not
cout << "Bewegung nicht moeglich!\n";
return result;
return result; // Return result
}
bool is_pos_free(const int x, const int y)
{
if (x < 0 || y < 0 || x > 4 || y > 4)
return false; // target out of bounds of area
return false; // Target pos out of bounds of area
if (play_field[y][x] == '#')
return false; // target is wall
return true; // target is empty or goal
return false; // Target pos is a wall
return true; // Target pos is movable to (is not wall and not out of bounds)
}
void render_play_field(const int pos_x, const int pos_y)
{
for (int i = 0; i < play_field.size(); ++i)
{ // every row
{ // For every row...
for (int j = 0; j < play_field[i].size(); ++j)
{ // every entry in row
{ // ... render ...
if (i == pos_y && j == pos_x)
cout << "S ";
cout << "S "; // ... 'S' if it is the entry where the player is currently
else
cout << play_field[i][j];
cout << play_field[i][j]; // ... the actual entry of the field
}
cout << "\n";
cout << "\n"; // Finish the row by ending the actively drawn line
}
}