epr24pr42-ojanssen2/GameState.h

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2025-01-19 17:59:26 +01:00
#ifndef GAMESTATE_H
#define GAMESTATE_H
namespace game
{
/// Beschreibt den aktuellen GameState
enum class GameState
{
RUNNING,
HIT_BY_GHOST,
QUITTING,
};
} // game
#endif //GAMESTATE_H