According to XDG specifications paths like /usr/share etc. are usually
in XDG_DATA_DIRS. Since this variable may be set differently for other
linux distributions we prefer those environment variables to hard-coded
paths. As such hard-coded paths have been removed
This solves issue #66
gtk_icon_theme_load_icon returns a pixbuf which is not owned by us, and
therefore g_free shouldn't be called. When reloading an icon, this pixbuf
was reused by the icon theme even though we just free'd it.
Fixes: https://github.com/scorpion-26/gBar/issues/74
This adds a config option to override the name of the icons displayed.
This also removes the frankenstein monster of the icon location
querying, which was a giant mess and not even remotely close to being
compliant with the XDG spec. Instead we use the much simpler Gtk API
which has the added benefit of properly supporting themes.
The SNI filter also now work for items without a set tooltip (e.g. steam).
For these items the object name is matched instead.
Implements https://github.com/scorpion-26/gBar/issues/63
This PR adds classes to every widget.
Introduces a breaking change for the lock-button, which needs to be
added to the style.css manually if you're using a custom one.
Every widget gets a "widget" class as well as a specific one like an id.
In the future, names/ids should be used for that.
Also cleaned up the sensors a little as well as the related CSS.
Fixes#70.
To facilitate that, Texture now accepts GdkPixbuf instead of raw
uint8_t[], because we can't convert svgs into uint8_t[] easily without
the use of GdkPixbuf.
gtk_remove_widget unrefs the widget and destroys it and all its children.
Since we also do that in the destructor, we do a double free.
To fix this, a ref is added to prevent destroying by gtk_remove_widget.
The margins are still not perfect, but it at least acceptable.
SensorTooltips is required, as the sensor texts break due to being
right-side up.
Implements https://github.com/scorpion-26/gBar/issues/48
LAYER_TOP (The previously hardcoded layer) draws below fullscreen
windows (at least on Hyprland). For the flyin we want it to be always on
top, so LAYER_OVERLAY is used instead now.
No option for NumWorkspaces and some options could be null while they
shouldn't. Also set UseHyprlandIPC to true by default as that is now
required by Hyprland 0.30.
When a required feature is not supported, gBar would crash inside the
query functions without a way to manually bypass NvidiaGPU. Now
NvidiaGPU checks whether all features are supported and disables the
module if any throw an error.
Fixes https://github.com/scorpion-26/gBar/issues/52
Adds NumWorkspaces config, https://github.com/scorpion-26/gBar/issues/45
The WorkspaceSymbols syntax was also upgraded to use maps, since the -n
was hardcoded to query for numbers from 1-9, which is now no longer
correct.
The old syntax for WorkspaceSymbols still works, but only for ws 1-9
Maps like the one used by SNIIconSize and SNIPaddingTop are now
generalized, without requiring the awkward std::pair<_,_> buf and hasntFoundProperty helpers